Attempt to write a readonly database unity3d forums

Fields with RealmObject type are always nullable. Please try to post your question in the appropriate forum.

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Counters Realm offers MutableRealmInteger as a special integer type. For this reason MutableRealmInteger fields must be marked final. Use the Realm instance The integer types byte, short, int, and long are all mapped to long within Realm. If you want to check whether your Realm instance has auto-refresh activated or not, use the isAutoRefresh method.

You can define a naming policy at the module levelwhich will affect all classes part of the module: Required fields The Required annotation can be used to tell Realm to disallow null values in a field, making it required rather than optional.

Extend your class from RealmObject. To make it easier to work with cross platform schemas as naming conventions are different.

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If you add it to other field types, compilation will fail. This is why it is important to close the Realm instance as soon as you are done with it in the thread.

To support two model classes with the same simple name but in different packages. It also makes your Realm file slightly larger, to store the index. Traditionally, a counter would be implemented by reading a value, incrementing it and setting it myObj.

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MutableRealmInteger exposes an additional API that can more clearly express intent and generate better conflict resolution steps when using Synchronized Realms.

Fields with primitive types and the RealmList type are required implicitly. They hope these examples will help you to get a better understanding of the Linux system and that you feel encouraged to try out things on your own.

To change a field name in Java without forcing app users through a migration process. After clicking "Send Error Report", the program froze. Use the Help With Skins Forum for those questions. For the UI thread, the easiest way is to execute realm. Instead, all access is done using Strings instead of Classes.

My database is saved under C: The minimal configuration usable by Realm is: Migrations must use the internal name when creating classes and fields.

It supports Mac, Windows and Linux. You can index String, byte, short, int, long, boolean and Date fields. If you want to check whether your Realm instance has auto-refresh activated or not, use the isAutoRefresh method.

Also, any write transaction against a read-only Realm will throw an IllegalStateException. Holding on to an old version of your data is expensive in terms of memory and disk space, and the cost increases with the number of versions between the one being retained and the latest.

Visit the following links: This lets you keep your UI constantly updated with the latest content with almost no effort! Traditionally, a counter would be implemented by reading a value, incrementing it and setting it myObj.

This will override any module level settings: In practice, your application works with any Realm, local or synchronized, the same way.

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You can subscribe to Realm notifications to know when Realm data is updated. This allows you to implement Runnable classes without having to worry about which thread will execute them: MutableRealmInteger is not an immutable type standard like primitive number types in Java.

MutableRealmInteger exposes an additional API that can more clearly express intent and generate better conflict resolution steps when using Synchronized Realms. Working with RealmObjects Auto-updating objects RealmObjects are live, auto-updating views into the underlying data; you never have to refresh objects.

This only has to be done once. Traditionally, a counter would be implemented by reading a value, incrementing it and setting it myObj. If you add it to other field types, compilation will fail.Realm Java is the first database built for mobile. An alternative to SQLite and ORMs that's fast, easy to use, and open source.

Realm Java is the first database built for mobile. An alternative to SQLite and ORMs that's fast, easy to use, and open source.

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Attempt to write a readonly database unity3d forums
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